Saturday 22 September 2012

Week 9 - Civilization 5

Civilization 5 (PC)
Story
  • Follow through some preset historical campaigns
  • Take control of a historical leader and create  the iconic architectural and discoveries of that civilization 


Mechanics

  • Turn based strategy game
  • Usually a single game can go for a few hours  (can be modified though) due to how each research, creation or task assigned to a unit will take many moves. Good because not demanding and able to leave and come back without missing
  • Combat has an excellent strategy to it with the bonuses modifying whether or not there will be a successful attack.
  • Build up your civilization using the various perks and abilities of your particular civilization
  • (Unless pre-modified) there are 4 ways to win: Military (Dominance), Science (Space race), Culture (Win the vote at United Nations) and Economic (purchasing the wonders) 
  • Use workers to cultivate the land in the city's territory, settlers to settle new cities and military units to attack and defend against barbarians and  other civilizations
  • Maintaining relationships with other cities to get bonuses and stop them from becoming and enemy and going to war. By building specific buildings, units, destroying other nations and gathering resources
  • Some units have automated tasks which reduces the need to micro-manage
  • Extremely deep - Comes with the "civlopedia"  for the many different units
  • Has an excellent help and recommendation system which is completely optional but will mostly lead you in the right direction
  •    1 advisor per type of victory each with their own agenda but are very helpful
  • Most external leaders make trading very painful by demanding a lot of you.

  • Excellent  match customizations options


Aesthetics
  • Units have a nice animated cartoonist feel
  • Very simple animation in fight with no blood or gore making  it less violent and more strategic
  • Able to switch a classic view for veteran players
  • Nice UI elements that can be modified at will to suit the player's style
  • Able to overlay information on to the game world
  • Excellent notification system
  • Good narration and historical accuracy and famous quotes for each upgrades.

Technology
  • Able to scale well due to the simplistic nature of the graphics 
  • Does not require super graphics or speed due to the turn based nature.


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