Saturday 22 September 2012

Week 8 - Tiny Tower

Tiny Tower (Apple IOS Devices, free-to-play)


Story
  • No story just told to keep building higher and higher

Mechanics

  • Simple tap to build
  • Build buildings
  • Get the "Bitizens" a job
  • No definite set goal apart from keep building higher
  • Based around a time vs. payment system. If you don't want to wait then you can speed up the processes using "Tower Bux" which can only be earned by building a new floor, riding people up the elevators and doing the mini missions

  • Very repetitive if played for longer than a few minutes and  the temptation to use real money to buy tower bux to build quickly sets in
  • They will work at that job which will generate coins over time which can be used to buy more stock and more floors
  • Minute-Minute game play includes: taking people to a floor they want to go to, finding certain bitizens managing the stocking and customizing the bitizens. 
  • Best played by playing for a few minutes then continuing with their day and check back on the game every hour or couple of hours to restock and build more buildings
  • Entirely possible to play without ever spending any real money
  • Can get various VIP's that help speed up the various processes
  • A lot of depth for infinite upgrades
  • Fun to compare and compete with friends



Aesthetics
  • Appealing classic retro design
  • Designed well to fit on simplest of devices



  • Music - a few catchy tunes that run on a continuous loop
  • Lots of little sound effects for purchasing things, as well as the notification system are very satisfying


Technology

  • Runs well on even the oldest of devices, however after a lot of floors are created some devices may struggle a little to load everything properly
  • Uses a time system that a user can exploit by modifying their dates and this will completely negates the "grind" aspect allowing them to have unlimited money
  • http://www.youtube.com/watch?v=SZIK7RHdG-s

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