Story
- No story just told to keep building higher and higher
Mechanics
- Simple tap to build
- Build buildings
- Get the "Bitizens" a job
- No definite set goal apart from keep building higher
- Based around a time vs. payment system. If you don't want to wait then you can speed up the processes using "Tower Bux" which can only be earned by building a new floor, riding people up the elevators and doing the mini missions
- Very repetitive if played for longer than a few minutes and the temptation to use real money to buy tower bux to build quickly sets in
- They will work at that job which will generate coins over time which can be used to buy more stock and more floors
- Minute-Minute game play includes: taking people to a floor they want to go to, finding certain bitizens managing the stocking and customizing the bitizens.
- Best played by playing for a few minutes then continuing with their day and check back on the game every hour or couple of hours to restock and build more buildings
- Entirely possible to play without ever spending any real money
- Can get various VIP's that help speed up the various processes
- A lot of depth for infinite upgrades
- Fun to compare and compete with friends
Aesthetics
- Appealing classic retro design
- Designed well to fit on simplest of devices
- Music - a few catchy tunes that run on a continuous loop
- Lots of little sound effects for purchasing things, as well as the notification system are very satisfying
Technology
- Runs well on even the oldest of devices, however after a lot of floors are created some devices may struggle a little to load everything properly
- Uses a time system that a user can exploit by modifying their dates and this will completely negates the "grind" aspect allowing them to have unlimited money
- http://www.youtube.com/watch?v=SZIK7RHdG-s
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